![]() I’ve played doom across multiple computers with different sound cards and it was always the same. Now I know doom is midi based and back in the day would sound different on different sound cards but that doesn’t seem be the case anymore. #Microsoft gs wavetable synth sf2 windows#Sound system should just point to the default midi which is microsoft gs wavetable synth under windows right, I’m wondering if there is some compatibility issue here or something i don't know? But while fmodex does play all music with sound system and sounds right I noticed that it doesn’t play all the music with microsoft gs wavetable synth. So it must have something to do with the removal of fmodex. Going back to 2.4.0 I switched the sound backend to openal and the glitch returned in both microsoft gs wavetable synth and sound system same maps. There’s probably more but those are the ones I’ve noticed so far. The maps I’ve noticed this on are A.T.L megawad map02 and map32 and Community Chest 4 megawad map01. The problem is that certain maps won’t play there music with microsoft gs wavetable synth but they did play there music in 2.4.0 with sound system. After playing around I switched to microsoft gs wavetable synth and that sounds right. Now in the new version 3.2.1 it defaults to FluidSynth and it sound nothing like the old version. ![]() I don’t know much about all this stuff but 2.4.0 I had sound system as my midi device. ![]() Since updating Gzdoom from 2.4.0 the sound is all off. ![]()
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